![]() ![]() With vSphere it takes a matter of seconds. If you're rolling your own virtualization stack, it's generally about as simple as any other task for that stack. With Azure and AWS it's basically just making sure you have the proper driver installed (gotten for free on basically all modern kernels) and flipping a command switch. SR-IOV is available on basically any and all server grade NICs, and is quite simple to use. My apologies for misunderstanding your point. I'd expect most technically-minded decision makers to think similarly. I could understand the point that it doesn't have to be, but, to be actually convinced, I'd want to see evidence that it's well understood and well implemented enough that neither rare expertise, substantial engineering effort, nor constrained configuration (hardware or software) would be required to take advantage of it. ![]() >Whether this qualifies as exceptional is, of course, arguable, but I'm arguing that it is. Someone at Discord apparently learnt on the job that "naming stuff" is one of the two hardest problems in IT -) "Guilds" also used to have a voice "server" to host their voice chat activity, but they did never equal themselves to their voice server, so even if all games out there called groups of players "guilds", it would still be a really bad choice. So yes, "guild" is a really bad name for the thing pretty much anyone in the target demographic is used to call "server", whether that thing actually was a physical or logical server or not. Anarchy Online just called them "organizations", while Star Trek Online calls them "fleets". ![]() Eve Online for example calls them "corporations", which is a better fit for a science fiction universe. It's rather common in the fantasy/medieval-type MMORPGs where it actually has its origins, but uncommon in pretty much all other themes, especially anything scifi. And even in the niche of MMORPG games, it's just one variant of name for the (relatively) permanent groups that players usually organize themselves in. ![]()
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